Maggi
Payne
Arctic
Winds
Innova
783
1)
Fluid Dynamics ©
2002 (11:48)
2)
Distant Thunder ©
2003 (10:48)
3)
Apparent Horizon ©
1996 (11:52)
4)
Arctic Winds ©
2007 (9:51)
5)
System Test (fire and
ice) © 2001 (11:21)
6)
Glassy Metals ©
2009 (10:00)
7)
FIZZ ©
2004 (10:18)
total time: 76:20
All compositions by Maggi Payne (BMI).
Cover
photo by Maggi Payne.
innova is supported by an endowment from the McKnight Foundation.
Philip
Blackburn: director, design
Chris
Campbell: operations manager
1 My original intent for Fluid Dynamics (2002) was to use two rhythmic sounds I recorded—a
raucous faulty faucet in a menÕs restroom near the Concert Hall and a gently
squeaking gas service regulator outside of Lisser Hall, both on the Mills
College campus. As the piece developed, though, the rhythmic elements were set
aside as the more subtle sound of gas traveling through the pipes and the soft
purring sound that the faucet made on its way to the clacking rhythm became the
foci. To these sources I added the sound of a large steel ball and a small
brass ball bearing being propelled across a wooden floor, a spare MCI tape
machine part rolling on a linotype sheet, and very thin brass sheeting gently
swaying. The other main sound is that of a large steel ball rolling down two
strings of a miniature koto-like instrument.
The
sources are processed using phase vocoding, convolution, granular synthesis,
equalization, and extensive layering. Although residual attachments to the
original sounds remain, often their origins are rather obscured. The
spatialization is natural. At times more static sources are convolved against
naturally moving sources so that they take on the spatialization of the moving
sources.
2 For me Distant Thunder (2003) conjures up images of being in the desert while
watching distant thunderstorms roll across the sky, accompanied by the
unforgettable sweet smell of desert rain. These storms are particularly
beautiful as the rain clouds build, break apart, and re-form, sending tendrils
of rain down, most evaporating long before they touch the desert floor.
I
intended to use the sounds of a resonant floor furnace and various adhesive
tapes slowly unrolling as the primary sound sources, but after recording the
furnace, I boiled water for tea, and could not resist recording the sonic
patterns that emerged. I did use the sound of the furnace, but the tape
unrolling was used only to impart spatialization through convolution to other,
more stationary sources.
3 I started gathering video images for Apparent Horizon (1996) six years prior to its completion.
These shots slowly reveal information in various landscapes by holding still on
an image for several seconds, then zooming in or out or panning to reveal more
detail, an unusual vista, rock formation, etc. It occurred to me that it also
might be interesting to see what might be ÒrevealedÓ from an overhead view.
Since it was impractical to rent airplanes for this purpose, I incorporated
NASA footage taken by the Space Shuttle and Apollo series astronauts. At times
it is difficult to distinguish views of the earth from space from those taken
on the earthÕs surface.
Many
of the earthbound shots are of rather ÒalienÓ landscapes—those where I,
as a human being, donÕt really fit in—IÕm the alien there. In these often desolate places the only sounds one hears are wind,
insects, a scant number of birds and animals, and a rare rainstorm. I decided
to take our constant human chatter and transpose it into sounds somewhat
reminiscent of natureÕs sounds in the landscapes to which they are attached or
to transform them into somewhat ÒotherworldlyÓ sounds. This was an attempt to
convey an aural impression of the sensations I have experienced while in these
earthbound landscapes and those sensations I imagine the astronauts might
experience while viewing the earth from space. Sound sources consisted of
transmissions from/through space and were from Space Shuttle and Apollo
missions, satellite transmissions, and shortwave radio broadcasts. Often I
chose sections that were full of static and distortion—signals that were
reaching unintelligibility. There are Morse Code ÒcricketsÓ
at Bryce Canyon and static ÒrainÓ at the Canyonlands. This is the third work in
a series of video pieces based on transformations of human-made or generated
sounds, the previous two being Airwaves (realities) and Liquid Metal.
4 Arctic Winds (2007) transports me to the Arctic (where IÕve never been,
but dream of). The piece is sparse, with occasional frantic ÒwindstormsÓ
stirring up the vast frozen expanse. Everything is suspended, in near silence,
with occasional forays dropping low into blasts of Òwind.Ó Each sound is
crystallized, exaggerated, as in our dreams.
The
primary sound sources are dry ice and several sizes of ball bearings rolling
across a variety of drumheads, attached and unattached. I started working on
this piece when I had a 102-degree temperature coupled with chills for three
days. I suspect that experiencing those internal extremes conjured up those
beautiful arctic dreams and this somewhat playful piece.
5 System Test (fire and ice) (2001), which primarily uses my recordings of JacobÕs
ladders, ice melting, and papers sliding against each other as the sources, is
a rather dramatic piece, which I attribute to the dynamic/dramatic character of
the JacobÕs ladder. There is such intensity in the discharges, accompanied by
wonderful sizzling, hissing, crackling sounds, and powerful low frequencies—danger
is always present. The sources are convolved, stretched, granulated, equalized,
and further processed many times over, then whirled into this intense piece.
The visual component for this work uses four electroluminescent
wired ÒimagersÓ in a very dark presentation space.
6 A continuation of my fascination with the
sounds of metal objects, Glassy
Metals (2009)
explores the sounds of tungsten filaments in burned out incandescent light
bulbs, magnetic (iron oxide) tape rushing across a head stack, small ball
bearings, ball chains of various sizes, sheet metal, tiny gear motors, bikes,
BART (which permeates the sonic landscape of the San Francisco Bay Area),
freight trains, and other metal objects.
Some
sounds are used in their raw state; others, such as the BART train, which now
sounds like the wind, are transformed beyond recognition. Selecting only small
portions of the spectrums of several sources and layering them results in new
constructs with constantly fluctuating details. The ending exaggerates these
perturbations, as sources emerge from the texture and fold back in as if they
are fluttering insects hovering close by briefly, then
flitting away, only to return later. Although several sources are cyclic, none
are precisely so, nor are they synchronous with other sources combined in the
layers, so apparent synchronous relationships occur only briefly, then drift
apart. Glassy
Metals takes
its title from non-crystalline (amorphous) metallic materials.
7 Two sounds
primarily sparked FIZZ (2004). The first
was a disequilibrium in a toilet tank that caused almost inaudible cyclic, but
constantly changing, sounds: a faint rising squeak that occurred at the valve
where the rod attaches, coupled with water trickling down the refill pipe,
resulting in a squeak, trickle, squeak, trickle sequence. I stretched this
sound using granular synthesis and layered the results. There is an ebb and
flow that floats naturally across the space. It provides the long section that
occurs after the rhythmic filtered faulty faucet valve that begins the piece. Disk
drives turning on and off then spiral us into a section in which a malfunction
in my system caused cyclic low frequency feedback. This is accompanied by fizz,
a sound that I never captured satisfactorily until a student, Alison Johnson,
played her wonderful recording of fizzing for me. She divulged her method of
producing fizzing, providing the second spark for this piece.
Maggi
PayneÕs
electroacoustic works often incorporate visuals, including dancers outfitted
with electroluminescent wire and videos she creates using images ranging from
nature to the abstract. She composes music for dance and video, and is a
photographer, recording engineer, flutist, and Co-Director of the Center for
Contemporary Music at Mills College in the San Francisco Bay Area.
She
creates immersive environments, inviting listeners/participants to enter the
sound and be carried with it, experiencing it from the inside out in intimate
detail. The sounds are almost tactile, visible, tangible.
The music is based on location recordings, with each sound carefully selected
for its potential—its slow unfolding revealing delicate intricacies—and
its inherent spatialization architecting and sculpting the aural space where
multiple perspectives and trajectories coexist.
Her
works have been presented in the Americas, Europe, Japan, and Australasia. She
received ComposerÕs Grants and an Interdisciplinary Arts Grant from the
National Endowment for the Arts; video grants from the Mellon Foundation and
the Western States Regional Media Arts Fellowships Program; and honorary
mentions from Concours International de Musique et dÕArt Sonore
Electroacoustiques de Bourges and Prix Ars Electronica.
Her
works appear on Lovely Music, Starkland, Asphodel, New World (CRI), Centaur,
Ubuibi, MMC, Digital Narcis, Music and Arts, Frog Peak, and/OAR, Capstone, and
Mills College labels.
www.maggipayne.com